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2008-05-04 Time differences
2008-05-03 5.4. last day to sign up
2008-04-24 Gaming has started now!
2008-04-22 Downloadsection open!
2008-04-19 Time to signup!
2008-04-14 First article released!
2008-04-07 Account errors
2008-04-05 Temporary FAQ
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Spring 2008
IRC: #ghostleague
Sign ups: off
Transfers: yes
Players limit: 0
Sign up limit: 25 (teams) 2008-05-04
User's teams: on

Time differences2008-05-04 14:49 | Seba
EVERY PLAYER SHOULD CHECK THIS OUT:

To make more clearer these different times zones, and how does they affect to making match here, please check this link/tutorial from forum:

www.ghostleague.net/forum/viewtopic.php?t=78
blankblankcomments | 0
5.4. last day to sign up2008-05-03 11:57 | Seba
Concept is finding its shape now; we have 19 clans now playing this first season! Way more than we expected!

Forum has "News" section also; news which are too long to write here can be posted there. Also things concerning this upcoming Roguegaming's Anti-Cheat -matters can be found from forum.

IMPORTANT

Clanleaders, please check "Tutorials" UPDATED MATCH DATE ! Important matters about putting correct rounds to schedule!
blankblankcomments | 0
Gaming has started now!2008-04-24 07:25 | Seba
GAME ON!

We finally pushed the START button earlier this morning - GhostLeague's first season just went live!

Check "Schedule" to see the list for upcoming games! Contact your opponents and start setting those dates to play your matches! (Clanleaders can go here for more information.)

We also updated our rulessection today, we hope we covered everything in there. In case something is unclear or you're unsure about some things please post a message in the forums!

Happy fragging people; in holy OICW we thrust!
blankblankcomments | 5
Downloadsection open!2008-04-22 22:06 | ben
As you might've noticed FiRe and TDD2atCoD played a little testmatch to try out the script, check out the new maps and we could use some practice too :)

Because of that testmatch we felt some maps needed little tweaks to improve them, some maps have slight changes to the fogsettings, but it's so minor that i doubt you even notice them. And also some really small spawnchanges, so small it doesn't affect the gridmaps except for Refinery.

The 2 maps with the biggest changes:

D01 Beach has increased viewingdistance and the Hamburger Hill location is slightly more east. (about 1.5-2.0 meters ingame)

D02 Refinery basespawn1 (blue) is more topleft of the map now, the map is still problematic and perhaps not suitable but it might be better now. (So the blue marked spot on the gridmap that Balthasar made isn't correct anymore).

Furthermore we renamed all the maps to GL_<mapname> for windows and ingame Ghost Recon. So you can safely install the new maps without overwriting the old ones (so you're still be able to watch replays from fungames or practice matches from the previous version of the maps (30th of March)).

Check out the downloadpage by clicking on the link in the menu (or click here.

If there is anything unclear about any of the downloadable files please ask for help or advice in the forum.
blankblankcomments | 1
Time to signup!2008-04-19 21:08 | ben
The last day to signup for the league is wednesday 23.04.2008 and of course we will announce the groups, the concept and final rules before friday 25.04, because then we're ready to go and we hope the first matches will be played.
Oh no, i'm too late! don't worry we do accept signups till 27.04 and try to work something out to include your team!

If you haven't registered your clan yet, please do so as soon as possible and make sure you have atleast 5 players on your team's roster. Then the team owner can sign your team up by using the Sign ups link in the menu.

If you need any help, try these links:

How to make an account (member/clanleader)
Registering your clan (clanleader)
How to add yourself to an existing clanaccount (member)
Sign your team up for the league (clanleader)



*NEW*
flag|GEG|Balthasar created gridmaps where you can see all 4 spawnpoints to help out the people that aren't familiar with the spawns yet, and it might be easier to communicate the enemies positions!

For more info go here.

Here's an example by the way:
img
blankblankcomments | 2
Archive: 1 | 2
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Leagues
Seasons
Upcoming matches
2008-05-12 19:00 | -=OGT=- vs =SEW=
2008-05-13 21:00 | FW vs [NCA]
2008-05-14 19:00 | *G.S.A* vs FW
2008-05-15 17:30 | =[HV]= vs =[FiRe]=
2008-05-15 18:00 | *G.S.A* vs FRWL
2008-05-18 20:00 | *G.S.A* vs 2|4
2008-05-19 18:30 | *G.S.A* vs =[FiRe]=
2008-05-19 20:00 | -]DC*75[- vs 2|4
2008-05-20 20:30 | FW vs TDD2atCoD
2008-05-21 18:00 | 2|4 vs =[FiRe]=
2008-05-21 19:00 | *EGS* vs -]DC*75[-
2008-05-21 21:00 | FW vs -=OGT=-
2008-05-31 19:00 | .w|n. vs 2|4
Ranking
SPRING 2008
1. flag 2|418p
2. flag =[FiRe]=6p
3. flag [HI]6p
4. flag |GEG|6p
5. flag *G.S.A*0p
6. flag =SEW=0p
7. flag FW0p
7. flag FRWL0p
7. flag [NCA]0p
10. flag *EGS*0p
10. flag GEO0p
10. flag -=OGT=-0p
13. flag BadCo.0p
13. flag TDD2atCoD0p
13. flag =[HV]=0p
13. flag P.G.A0p
13. flag -]DC*75[-0p
13. flag TrV_0p
13. flag .w|n.0p
Special table
Poll
What do you think of the new Grid-Zones?
Nice Work!
bbvotebbbb
14 (54%)
Don't care
bbvotebbbb
7 (27%)
Real bad!
bbvotebbbb
3 (12%)
Don't use em
bbvotebbbb
2 (8%)
Votes: 26
If you want to vote log in first.

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